The Sims 3 - Review
The Sims, the striking life simulation serial of games, originated on the PC and has since landed on practically every platform under the sun including the Windows Telephone 7 platform. In these games, the player creates a digital avatar and then directs it through the rigors of everyday life: eating, sleeping, work, fun, and all that stuff. I do some of that stuff myself, and permit me tell you, fifty-fifty the fun isn't all that fun. Merely somehow the Sims makes everyday drudgery enjoyable, hence the game'due south millions of fans. The Sims 3 for Windows Telephone 7 brings a fair helping of the PC game's magic to mobile gamers, although this version'due south many bug prevent information technology from existence a must-have.
Cruise past the break for our full review.
Designing a Sim
Customizing 1'due south graphic symbol has e'er been an important feature of The Sims. Here you can select the Sim'southward gender, skin, pilus, and middle color, hairstyle, and clothing. You won't be adjusting any proportions in the mobile version, though. The number of vesture options and pilus styles is woefully inadequate, too. For example, the Sim can have a soul patch, a werewolf face, or vampire teeth, but not a goatee and mustache.
Most people will probably want to make at least one Sim that looks like themselves, so the developers could have at to the lowest degree gotten that role right before wasting effort into novelty options. On the plus side, the vampire, werewolf, and other novelties were paid downloadable content in the original iPhone version, simply are included complimentary here.
Later on you've made a Sim that looks like nobody in detail, it'southward fourth dimension to cull a persona. All the existent life personality types are present: Jack of All Trades, Nice Guy (me), Jerk, Sleaze, Ability Seeker, and Maniac. Personas basically give the Sim a handful of unique goals to strive for. Three of them are tied to Achievements, which basically means those are the simply three about people volition play. Afterwards deciding on a persona, y'all'll assign five traits to the Sim. These affect what activities and conversational topics the Sim enjoys.
Day to day life
We all have a lot to worry about in real life, and much of that applies to the game, too. A Sim has half dozen stats to await after: Hunger, Energy (sleeping), Float, Hygiene (bathing), Social (conversations), and Fun (Telly, music, or reading). Whatever else y'all're doing, you lot tin't let whatsoever of these stats get too depression or your Sim will pass out or dice. Thankfully these needs but require attention about in one case or twice per in-game day.
Social butterfly
It'south of import to interact with other Sims every day. When your Sim meets people, they go from being strangers to acquaintances. From there, various conversational choices are bachelor: Be funny, Be romantic, Be squeamish, Be rude, Talk about…, and more. The path of the relationship depends on your choosing topics and actions that mesh well with the other Sim'south personality.
Information technology'south possible to engage in romantic relationships with just almost anybody, male person or female, except for your Sim's boss, much to my chagrin. Of form, the Sims you run into may already be in relationships, so flirting with 1 can easily make another jealous and push them into existence your enemy. If yous experience like beingness a jerk, yous can also barge into the houses of Sims you don't know and outset using their stuff, or kick over their trash cans. There is a small variety of things you can do to be mean to your boyfriend Sims; the game lacks some of the PC and console versions' meaner options, like stealing.
Taking care of business
All the socialization in the world won't pay the bills though. Your Sim will likewise need money to pay for food, buy piece of furniture, better its firm, or get a machine. The showtime step towards bringing in the dough is getting a task. Sims can work at City Hall, the Grocery Store, the Laboratory, and the Corsican Bistro. Afterward taking a task, you'll need to get the Sim to piece of work on time every in-game weekday. Treat your boss Sim well and you'll earn raises and promotions. Don't make the mistake of slapping your boss like I did! Err, in the game, that is. Because jobs take upwards then much of a Sim'due south time, weekends come up every bit a welcome relief to piece of work on personal goals.
Mini-games
Work isn't the only way to make money. There's besides fishing and gardening! Fishing is fast, fun and piece of cake. Tilting the phone moves the line toward an evasive fish. In one case the fish is set up to be hooked, just shake the telephone to reel it in. Subsequently catching fish, you can sell them quite profitably or cook them. Gardening becomes bachelor once a Sim'south house has been upgraded in size. Buy seeds and fertilizer, plant the seeds, and so check on them one time they're grown, which doesn't take long. Like fish, vegetables can be cooked or sold.
As for cooking, it doesn't turn a profit, just it's a decent mini-game. You have to purchase a stove, recipes, and multiple ingredients in society to melt meals. The interface for selecting which dish to cook could exist a lot better as it displays all of your recipes whether or not you have the required ingredients to cook them. Assuming you practise have the stuff, cooking involves borer ane of up to four pots and so shaking the phone in order to cool the pot. This lasts for about a minute and then the food is ready.
Finally, the repairing mini-game comes into play when one of your Sim's appliances breaks – a rather infrequent occurrence. The game displays a circuit board with two broken components which the player must swap out with new ones. Repairing is so simple, information technology feels pointless. Yet, a Sim's repairing, cooking, fishing, and gardening skills all level upward through practice. Mastering a skill allows the Sim to brag most his accomplishments during conversations, though it mostly feels similar nil more than a pace towards an Accomplishment rather than a meaningful accomplishment.
More than problems than Sports Illustrated
This title'southward core gameplay is enjoyable; however, there are several picayune issues and annoyances. First, the game has to load whenever you enter or leave a building, which is to say, frequently. The WP7 NoDo update significantly reduced the load times, but they still slow the game down more than necessary.
Menus and controls also need some work. The main menu during gameplay has 7 menus buried beneath it. Players must elevate from one edge of the screen to the other in club to switch between menus, fifty-fifty though swiping would accept been easier and more than intuitive. The same effect applies to the piece of furniture option menu. Come on, developers.
The Sims 3'due south camera controls are fifty-fifty more abysmal. You're supposed to pinch to zoom in and out or twist with two fingers to rotate the camera. Neither motion works consistently, so I just gave up on controlling the camera. The simply time this interferes with gameplay is when knocking on doors. Sims always stand in the doorway while answering the door, and due to the photographic camera angle it'southward only about incommunicable to click on someone in a doorway to initiate a conversation. Y'all end up having to either barge in (which makes them aroused unless they really like your Sim) or walk a few paces back from the door and hope they follow.
Achievements: Non and so Sim-ple
The Sims three is non a peachy purchase for Achievement hunters for a diverseness of reasons. As a launch game, it requires the player to be connected to Xbox Live via Wi-Fi in order to display or earn Achievements. Logging in after completing the criteria for an Achievement won't cause the Accomplishment to unlock, and so you'll have to start a new Sim if the task can't exist repeated. So lame. Even while online, The Sims 3'southward Achievements are buggy and may or may not unlock. For instance, the "Likes Piece of work" Achievement requires players to get a job and go to work early. Simply showing up early doesn't count, though – you have to use the "Go to Work" shortcut from a sub-menu in order to pull it off.
The Sims three has some annoyingly time-consuming Achievements, too. Gamers would need to play through the game three separate times (as a Jack of All Trades, Nice Guy, and Jerk) in gild to get every Achievement. I like the game, but beating information technology once is probably enough for me.
Overall Simpression
For all its many faults, The Sims 3 on Windows Phone is still a Sims game at its core. It takes mundane things similar eating, sleeping, and polyamorous relationships and mixes them into an enjoyable simulation. However, because of this version's overall lack of polish and besides-frequent loading, players will need some patience to get to the fun.
Ane final weakness: the cost. Sorry EA, only you don't charge the highest possible price on an undercooked game with wonky Achievements. The Sims 3 would be a decent buy at $5, but $7 is madness. For now, gamers should spend their Simoleons elsewhere.
The Sims 3 costs a whopping $6.99 and information technology has a free trial. Get information technology here on the Marketplace.
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Source: https://www.windowscentral.com/sims-3-review
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